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Show CHECKERS ' ' March 10, 191S. S. L. TRIBUNE PROBLEM NO. 374. Contributed by S. Siegel, Rochester, N. Y. Black 11; kings 3, 6. m m mM m n csi pa &s&i tm mt m m mm . ii m m m mm m m m m m m m. m ii ii a White 14, 13; king 29. White to play and draw. S. I-.. TRIBUNE PROBLEM NO. 373. Contributed by O. H. Richmond, Chicago. Chi-cago. Black 2; kings 11, IS. srii ii m m mm m White 7; kings 9, 20. White to play and win. SOLUTION. TO PROBLEM NO. 372. (By O. H. Richmond.) , Black 2, 26; kings 21, 24, 30.' White 10, 16, 22; kings, 12, 31. White to play and win. 22- 1S 31-22 22-25 10-7 18-15 12-8 24- 20-a 20-11 30-26 21-30 11-18 White wins, (a) 24-19, 31-22. 19-23, 1S-14; wdiite wins. O. H. Richmond. SOLUTION TO PROBLEM NO. 373. .(Bv B. Taylor.) Black 21, 33, 25. White 31; kings 3, 16. -White to play and win. 16- 11 21-25 7-2 23-26 22-17 22-13 25- 30 3-7 . 29-25 31-22 26-22 14-9 11-15 25-29"" 15-18 30-26 18-14 White wins. This is No. 217 in Horsfall's Problem Book. S. L. TRIBUNE GAME. NO. 759. (10-15, 22-17.) Black W. T. Cooper, Detroit. White F. L. Scott, Toledo. 10- 15 16-19 S-ll 25-22 17-10 20-16 "2-2-17 23-16 19-24 8-13 7-14 11-20 11- 1(5 12-19. 28-19 22-18' 32-2S-C 19-15 17- 13-a 22-17 15-24 10-15 15-18 fc-6 9-14 6-10 26-23 18-9 28-19 15-11 25-22 30-25-b 4-8 5-14 18-22 12-16 Black wins. (a) Considered weak; 17-14 is the Chicago Chi-cago attack. (b) Looking for snaps. (ci; The probable loser; 29-25 should draw. V. T. Cooper. S. L. C. TRIBUNE GAME NO. 760. SINGLE CORXEIt. Played between two Denerites. Black Ernmett Lamont. While Asn B. Snow. 11- 35 8-12 12-19 9-13 5-9 23-30 22-18 28-24 23-16 30-26 28-24 9-2 15-23 16-20 10-19 7-10 9-ld 30-21 25-1S 1S-15 24-15 27-24 24-19-a 39-16 12- 16 7-10 2-7 20-27 14-17 1-6 29-25 32-2S 16-12 31-24 21-14 2-9 I- 10-14 4-8 14-18 10-19 18-23 3-7 24-19 19-16 26-22 24-15 14-9 12-3 Drawn. (1) Black Asa B. Snow. "White Ernmett Lamont. 9-13 2-6 S-lt S-ll 22-25 14-1S 24- 19 30-35 32-27 19-16 ' 3-7 2-24 16-20 13-17 6-10 10-15 25-20 20--7 18- 14 25-21 23-19 34-10 7-11 31-24 10-37 6-9 4-8 7-14 311-23 18-23 21-14 19-16 16-12 16-7 11-9 16-11 6-10 9-18 11-15 3-10 5-34 25- 21 23-34 26-23 12-8 23-19 10-17 1-6 15-24 17-22 25-22 21-14 27-23 28-13 S-3 19-16 Drawn. (a.) 24-20. 1-5. 20-16, 5-9, 36-11, 6-10, 15- 6, S-15, 6-2. W. W. SALT LAKE TRIBUNE GAME NO. 761. "Bristol Cross." Cnnstrlbutert with notes by Paul J. Leo. S. Tacoma, Wash. II- 16 10-17 7-10 2- 6 25-22 23- 18 25-21 21-19 22-18 18-14 16- 20 6-K) :;- 7 13-17 . 22-17 24- 19 21-14 26-22 18-14 1- 6 9-14-a 10-17 20-2-1 T-U 11-15 18-9 28-24 27-20 23-1? 6-9 5 14 1-6 10-14 17-22 17-13 26-23 31-26 1S-9 34-10 10-6 S-ll 17-21. 11-27 22-29 13-17 22-18 19-15 32-23 10-1 14-10 34-17-b 4-8 6-13 29-25 21-34 29-25 19-15 15-10 Drawn "Bo'sun." (a) Shearer's Handbook, page 248, Var. 40, at first move gives this as a loss. (b) Here the book gives 1-5 and white wins. P. J. LEE. ETIQUETTE OF CHECKERS. If not for information, at- least for amusement, one may record -some old points of etiquette in the game. We are always pleased to learn what we have outgrown. One of the disasters to which a player is liable is a failure to reach the crown-head. crown-head. The Italian asks double stakes for it. The German calls it "being a tailor." The American for it uses a most derogatory deroga-tory word skunked. In England they do not mark this in any Way, unless the phrase below one used in some sporting matters speaks of onetime existence there. The French author, Queritano, had. for it a special etiquette. The victor 1'ose took up the board and presented it to tile loser. And he humbly scratched the bottom of it. Of this some trace continues in present-day eastern Canada, where they say of the disaster II a gratte (he has scratched). Apparently the actual scratching is not called for. And apparently it was obsolete in France by the time of Manoury, who has no note of the practice, but Indicates that a sense of it lingered. He ridicules it as a foolish fool-ish notion, paying, for instance, that players said: "Mock me if you like, but 1 have been to the crownhead." It often happens that a player, while going to move one piece, sees a better move. The general rule is to move what he touches, but in an old form of the game (the plaisant) he was excused from this on condition. He could play as he wanted, but he had to kiss the bottom of the piece touched. Thus, as Mallet says, he makes reparasion d'honeur, which is a sort of amende honorable. This also is alluded to by Manoury. Our alternative name for the huff Is "the blow." This speaks of the old practice prac-tice of giving the forfeited pieces good blast; a practice general, as the name for it among the European nations affirms. To us.it seems too derisive for politeness, even where there is great rivalry. But an old Spanish writer thought it a very happy way of treating the situation as appropriate termination the piece is blown upon. - J. ALEXANDER. Birmingham, England. CHESS. From the Los- Angeles Times. (Notes by S. Mlotkowskl.) White M. W. Testa. 1 P-K4 P-K4 2 Kt-KB3 P-Q3 3 B-B4 B-Kt5 4 P-Q3-a Kt-QB3 5 B-K3-b Kt-R4 6 QKt-Q2-c KtxB 7 KtxKt P-KB-1 S PxP BxP 9 Castles Kt-B3 ' 10 Q-Kl-d B-K2 11 P-KR3-6 Castles " 12 B-Kt5 Kt-R4 13 BxB-f QxB 14 KKt-Q3 KL-B5 13 K-R2 KlxKtP 10 KxKt BxP ch 17 KxB-g Q-K3 ch 15 K-Kt3 Q-Kt3 Ch 19 K-R3 R-B4 , 20 Q-K2 Q-R3 ch 1 21 K-Kt3 R-Kt4 ch 22 Q-Kt4-h RxQ ch 23 KxB , P-Q4 24 Kt.xP . Q-K3 oh 25 K-Kt3 QxKt ch 26 P-B4 Q-K6 ch 27 Kt-B3 v R-KB1 28 P-B5 RxP 29 K-K12 R-B3 30 QR-K1 RxKt-i 31 RxQ, RxR 32 K-B2 R-K3 33 R-KKll K-B2 34 R-K14 P-KKt3 35 R-QK1.4 R-K13 Re-signs Black S. Mlotkowskl. a The usual move is P-B3 and the Ilandbuch gives as a reply 4 BxKt, saying 4 Kt-QBS. ' Is followed by 3 Q-Kt3, Q-Q2; 6 BxP ch. QxB; 7 QxP, overlooking that this Is onlv a draw after 7 K-Q2: 8 Qxlt, BxKt: 9 PxB, QxBP; 10 R-Ktl, QxKPcli. Black may also replv to 4 l'-l!3 with either P-QB3 or Kt-Q2. b P-B3 could not be played, so as to preserve the king's bishop. r n-KtS or B-KtS ch could be played, but there is nothing wrong with White's maneuver of playing so as to take with knight, only tills knight should have been brought to K3 later. tl P,-Kt5. followed by Kt-K3, was now in order. e Unnecessary' nnd creating a weakness weak-ness on the king's side, which Black soon makes use of. f Rather Q-K". g After this White cannot save the same. He probably overlooked Black's 23rd and thought lie would get enough for bis queen. K-R2 should have been played. Then 17 BxK; IS KtxB, R-B5 would have left the Materia even. Black having the advantage in position. h Perhaps White on his 20th turn, in preferring Q-K2 to Q-K3. thought he could here plav K-H3. Rut then 22--.. Q-RCch; 23 K-Kl, Q-B4ch: 24 K-Q5. P-B.'ich; 25 Kxl', P-K5. and mate could not long be averted. 1 The simplest way to win. John Evors looks forward to a successful suc-cessful season. - He is said to be in exceptionally good voice. |