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Show Glossery Words Needed To Understand Bridge Hand of the week: NORTH 7632 V J9 0 73 I K10843 WEST EAST KQ AJ95 O 8742 V AKQ63 O 106 O QJ95 Q7652 none SOUTH 1084 O 105 O AK842 A J 9 Both vulnerable. .East opens one heart. South bids 2 diamonds. West bids 2 hearts. East jumps to 4 hearts. Upon reevaluation, East has sufficient length to trump the blank suitand even with a minimum raise, the hand qualifies quali-fies for a game. Opening Open-ing lead Diamond K-A-2, North over-trumping the third round. Declarer Declar-er trumping a Club lead, brings home the contract. Before learning to Value the Hand, a few other basic Glossary words are presented, so by their use, one has a ready reference. Auction - Period of bidding. Bid - An offer to win a certain number of tricks in play. Biddable Suit - Player's Play-er's holding in a suit that meets the requirements require-ments for a bid. Blackwood Convention Conven-tion - A system of Ace and King showing to reach slams. Blank a suit - Discard Dis-card all cards held in that suit. Blank suit - Absence of any cards of that suit. Blocking a suit - So playing that a partner with the longer of two partnership holdings in a suit cannot keep the lead in that suit. Breaks - Luck. Distribution Dis-tribution of adverse cards between hands. Bring in a suit - Clear and cash a suit. Business Double - Made for exacting increased in-creased penalities. Clear a suit - Drive out all adverse cards that can win tricks in that suit. Come-on - Signal. to partner to continue leading a suit; echo. Conventions - Advance agreement between partners on how to exchange ex-change information by bids and plays. Crossruff - Alternate trumping of each other's oth-er's plain-suit leads by the two hands of partnership. part-nership. Cue bid - Usually one that shows control of a suit by possession of the ace or a void. Defensive bid - A bid made to prevent opponents op-ponents winning the contract con-tract cheaply. Demand bid - One that systemically requires partner to make a responsive re-sponsive bid. Denial bid - One showing show-ing lack of support for partner's bid. Discard - Play a plain-suit plain-suit not of the same suit as the lead. Duck - Fail to cover when able. Echo - Play high, then low, to signal partner you wish a suit continued contin-ued or to enable him to count cards in that suit. Endplay - Any of the stratagems that can be executed only in the last few tricks of the play. False card - One selected sel-ected for play, when there is a choice to mislead opponents as to contents of the hand. Finesse - An attempt to make a card serve as an equal to a higher ranking card held by the opponents. Grand Slam - Winning all thirteen tricks. Informatory Double -A systemic double made primarily to give information infor-mation to a partner; a takeout double. Jump Bid - A bid of more tricks than are legally necessary. Negative double - Informatory In-formatory or takeout double. Penalty double - Business Bus-iness double. Positive double -Business double. Pre-emptive bid - Bid made to shut out adverse ad-verse competition. Quack - Terminology used to simplify thinking think-ing when it makes no difference to declarer if a Queen or Jack is played. Renege - Fail to follow fol-low suit when able. Short Suit - A hold- . ing of less than 4 cards in a suit. Skip Bid - Jump bid. Small Slam - Winning of 12 tricks by one side. Tenace - A holding of 2 cards in a suit lacking lack-ing one or more intervening inter-vening rank - that is A-Q or K-J. X - Designation for any card of less than honor rank. Yarborough - A hand containing no card higher high-er than a nine. Next Week: Value Your Hand. |