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Show Goren on Canasta , Game Most Engaging In Four-Player Form up-card. The player on his left may take K if he can legally meld it If not, he draws and makes a discard on top of the up-card. up-card. The prim object In canasta la build up a high scoring hand. The bonus for going out Is negligible. Each card haa a point value as follows: Joker M points Dene M aetata Ace 2 points K. Q, 9, 10, , 8 1 points 1. 8, a, 4 f potato Black tray '.. points To make the' Initial meld for his side, a player must be able to meld at least 50 points. (Two queens and a deuce would not be sufficient; the count la only 40. But a meld of three aces would suffice; the count la 00.) As the game progresses and a team has scored 1.500 points, the requirements for making tha first meld are Increased to 90 points. (A Joker and two aces would do.) When a team haa 3.000 points j Editor's note: This la the first M new series of articles on the fine points of Canasta by Charles H. Gorea, noted card expert who writes "Better Bridge" for tha Bait Lake Telegram, By Charles H. Gorea - Tha basic principles of canasta can be grasped readily by anyone who Is at all familiar with any of the great family of rummy games and even those who have never been exposed to card games are finding it easy to learn canasta. In Its most engaging form, the game ia patterned for four play-era, play-era, two on a team, and that Is the type of contest which will receive re-ceive our attention. The Deck The gam is played with two full decks of cards, to which have been added four Jokers, Jok-ers, bringing tha full equipment to 108 pieces. Wild cards The Jokers and deuces are wild cards. That is to aay, their holder may name them Canasta Booklet Mr. Gorea has Just flnKbed work oa a new booklet titled "How to Play Canasta" la which be outline the basic rules of the gam aad bark (rounds the finer nay be obtained at The Salt Lake Tribune and Salt Lake Telegram Hiana 8i ke Bnrasu, 48 8. Main, for ifto per copy. Mall requests will be accepted at tbe same price. to take the part of any card he chooses. Therefore, there are 12 i wild cards, which greatly enhances the excitement of the game. Going Out As In all rummy type games, play ends when one plsyer goes out by legally disposing dis-posing of all his carda Points are scored for the cards that have been melded and the various bonuses that have been earned in the play. The Stock This la the undealt remainder of the deck after each f layer haa received his 11 cards, t is from the stock pile that players play-ers in their turn draw their cards. The Discard Pile In all rummy 1 games, after drawing and complet- 1 tng a play, a player is required to : make discard. These discards ' are made into the discard pile, ' sometime called the up-plle. ' The Meldl Melding, or spread- , tng, ia common to all rummy , games. Tbe Pay-Off In all rummy , games players receive credit for , the value of cards melded and pay , for those with which, they are "stuck when play It over. " or more, ita Initial meld must eon-tain eon-tain at least 120 points. A player about to go out may consult his ' partner by asking, "May I go out?" The question must be answered "Yes" or "No," and the asker is bound by partner's reply. A plsyer may. If he chooses, permission. In going out, it is not necessary to make a final discard. Tha player play-er may meld all his remaining carda or all except one and discard dis-card the last. When play of a deal ends, each side totals its points according to the following tabulation: j'L For going eat 100 Z. For concealed hand 100 8. For each red trey 108 (too each If ail three are gathered by one aide) 4. For each natural caaaeta 500 5. For each mixed canasta 808 a. Total point values of all cards naelded T. Total of Items 1-8 8. Total point value of all cards left In two hands.. .. 8. Net score. Item 7 Iraa Item 8 Items 1 and X apply only to the aids that goes out and item t only in rare cases in which a player melds his entire hand at one turn, having made no previous meld. If the deal ends with no one out, items 1 and 2 are void. Item 8 counts as plus if the side haa made any meld but ia Joined to item 8 aa a minus if the side haa melded nothing. The bonuses for canastas, items 4 and 5, are over and above the point values of the component cards, reckoned in item 8. Copyright, 1048. C. H. Gorea I Harts Have fie Btgamcaana in almost all rummy games, a sequence se-quence of three cards in the same suit la a meld but this is no part of canasta. Sequences are not recognized and a meld consists of three of a kind or more. N Lay-Off en Opponenta Melds In most rummy games a player la permitted to spread his own cards on enemy melds but this Is not permitted in canssta. One may add cards only to the melds of his own aide. Taking the Discard In soma rummy games a plsyer may take the card Just discarded by his adversary ad-versary without taking up tha entire en-tire discard pile. Not in canasta. When you take the top card, the entire discard pile goes with it Use of Wild Cards Restricted A wild card may be used only with a natural pair. Each meld must contain at least two natural carda, and no meld may contain more than three wild cards. In other words, 2-8-A is not a proper meld. A-A-2-2 is. Melds may run as high as seven or mors. A canasta is a meld of seven of a kind. A side ia not permitted to go out until it has completed at least one canasta. Tha Bed Three The red three haa a special status. It Is a bonus card (Ths bonus is 100 points) and takes no part in ths actual play. It la never part of anyone's hand but is always spread and the bonus claimed. If a player draws a red three from the stock pile, he spreads it on the table and draws another card to replace re-place it - The Black Three The black three also has a special status. It may be melded only at the end of the hand as a player ia in ths act of going out But it has a special characteristic aa a "stop" card. That la, an being discarded it cannot can-not be picked ap by the next player. Freezing tha Pack This is a unique feature of the game. The peck Is frozen when It contains a wild card, which one player may hare thrown Into the discard pile for strategic reasons. When the pack ia frozen, a wild card may not be used for the purpose of taking up the discard pile. At such , times a player, in order to be qualified to take up the pile, must show a natural pair to match tha card last thrown by his opponent Ths foregoing represent most of ths essential differences. Partnerships are determined by the drawing of cards. The player drawing the highest card has the privilege of being dealt to and .makes first play.' Thereafter the deal rotates in a clockwise direction. direc-tion. Eleven cards are then dealt to each of four players 13 If there be three players and 19 if two. Before play begina, if anyone haa a red three he places it on the table and replaces it with a card from the stock pile to restore hia hand to 11 cards. Ths dealer then turns ap the top card from ths . stock ptl and (hi la known, aa tha |