Show Its It's Your Deal Casino Tricky Unless You Use Memory B By Oswald Jacoby and Alfred Written for NEA Service Most 1 people think that casino is a game for children childre l but its it's actually a fine line game name of skill and andone andone andone one of the most difficult games to play really well A good player doesn't win every game but in inthe inthe the long run he will will give a very bad beating to the unthinking player For example suppose suppose se you a are e ethe the dealer and that you have just dealt the last cards of or the pack to your opponent and yourself You have already taken in 2 1 24 i cards so that you need only three more cards to have a majority Keep Track of or Spades If you always know how many cards you have taken in you will just make sure of getting three cards If II you arc uncertain you may take some chances and w wind up without cards or with witha a tie tic A l good player likewise keeps track of the spades and of all the cash points For example until big casino has been played you must avoid playing a card that will vill make a combination of 10 with anything on the table If f yo your r opponent builds a a ten with a card from his hand you I may ty be he able to stop lop hips him n but at least you dont don't haye Kaye to give it to him hirr 4 on a silver platter 1 Most Useful Cards I After you have played a few times you will vill find it possible to keep track of or all the high cards the cards the lOs and nd Those are arc the cards that are arc most useful useful use Use- ful ul in winning big builds Towards the end of any de deal I I you have a big advantage if you know for exam example pIc that there are arc no Ds out but that there are arc still three to lie be played That sort of information steers you towards safe plays and away from dangerous plays Very few card players can keep track of all the cards Its It's much easier and almost as useful useful useful use use- ful to o keep track of the unpaired cards heres here's an Example For example suppose your opponent opponent opponent op op- op- op takes a 5 with another 5 Those cards pair pail each other so I you pay no attention to them B But t if he takes in a 3 and a 2 wi with n a 5 all of those cards arc are unpaired As the game progresses you keep in your mind a constantly changing list of the cards that are arc unpaired This isn't very hard especially with ith a little practice When the last turn comes you usually know every card in your opponents opponent's hand Youre You're Not in Dark For example suppose you keep track and know that 8 7 5 3 are unpaired up to to the last deal X Your ur last four cards include an 8 and a 5 You know that your opponent must have the 7 and 3 3 You may not be sure of his other two cards Perhaps the picture picture pic pic- ture cards will give you a clue Or lOr perhaps you will know from fromI I I keeping track of spades cash cashI I points and the hi higher her cards Even if your information is not complete its it's a lot better than being altogether in the dark |