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Show New Board Game: Telepathy guess which number you have drawn and to call another number as far away from it as possible because the difference in the number num-ber you pull and the number called by your opponent determines the number of moves he gets. For instance, if you pull 7 and he guesses 2, he gets five moves. If you pull 3 and he guesses 3, he misses his turn. Also if he lands on a "hazard" he misses his next turn. Players guess alternately. After a player guesses, the card is turned up on the table until the next card is placed, face up, over it When all cards have been drawn the nine cards are reshuffled and the selection selec-tion starts from a full deck again. To win, you must reach the 100 square before your opponent, but you must finish right on the last square and not go beyond it. Any move carrying you past the 100 square forfeits your turn. BY WALTER KING TELEPATHY is the passing ' of thoughts from one person to another without any talking, whispering, whis-pering, or signaling of any kind. Maybe it can be done, and maybe not. But this new board game provides pro-vides some real fun based on the idea of telepathy. Most amuse- iT!j 98 I9"? U 35 95 11 9l" iTsz 8384 as s& rjae as so 80 79 7fiM"fc 75 74 75 72 7 C Z 45 W i5 W &7 "19 7o GO 59 """ 57 54. 55 54 S3 5Z SI 41 42 43 44 45 4i 47 4fif 5o 40 59 36 57 H 55 34 33 32 S I JzZ Z3 24 25 Zfc 27 23 29 5o 10 19 IS 17 ld '5 14- 13 12-1" I Z 34-5'.7890 TELEPATHY G4M ments of this kind depend entirely entire-ly on chance for each move, but this game hinges largely on your memory and your ability to guess the thoughts of your opponents. The playing board is made from a piece of cardboard 10 inches square. Rule off the 100 square inches, number them as shown In the diagram, and color 11 squares black. The black squares are the "hazards" and you will notice they get closer together as you climb up the board. You will also need two markers, and two sets of "telepathy cards." The markers may be ordinary checkers or good-sized buttons ol different colors. The telepathy cards should be about two inches square. Each player gets nine of these cards which are numbered from 1 to 9. , 'J'O play the game, pull out a card, place it face downward on the table and ask your opponent oppon-ent to call a number. His aim is to |