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Show New Game of Airplane Race ol the spaces with a picture of a plane is forced to lose altitude by moving three spaces down. A machine hitting the "ceiling" (the top of the board) can go no higher and Is unable to move until a forward or down spin releases it from the thin air region. - ' - ; 7 9 l pTf I - I WL .Jl. 1H I I I I I I hi BY WALTER KING HERE is a new parlor board game. Being an airplane game ; it involves a certain amount of good luck as does all long distance flying, but there are times when you must make a decision between ; "flying safe" in bad weather and "taking a chance." The spinner is a piece of cardboard card-board about two inches in diameter diam-eter with a central spindle such as a match stick. The spinner is ; divided into eight equal spaces, marked as shown. When completed, com-pleted, the circular edges are cut : off so that the spinner is eight-sided. eight-sided. Spin it with the thumb and : forefinger and it will stop with one of the flat sides resting on the table. ' The playing board is just as interesting in-teresting to make as the spinner. Get a good sized piece of stiff cardboard not less than 10 by 20 inches and rule off spaces as shown. Four "take-off" fields are marked, five planes are shown on the wing, a lake is indicated, and four starred landing fields are i placed at the end of the flying course. 1 As many planes are required as there are players, but these should not exceed four. Coins or colored buttons may be used as markers or pieces of cardboard can be cut out to represent planes and color them red, green, yellow, and blue. Let's start flying! To open the game the spinner is twirled by each player in turn. The first to make the spinner stop with the black portion touching the table, places his airplane "on field No. 1. The next to score black starts on field No. 2. No player can start SAYS "BLACK' C3-AMB OP "AZPLANE race- flying until he has scored with the black. Once . having ' qualified for the landing field, a player moves according ac-cording to the spinner.' Whichever side touches the table when it comes to rest indicates the next move; up one space forward, forward for-ward two spaces, or perhaps down one space. During flight, a player whose spinner lands black gets no move at all. fJiHE real fun begins when the planes meet the hazards. If a machine is forced below the horizontal hori-zontal heavy line, it is "grounded" and must remain there until the black is cast again. It is then moved straight up into the air five spaces and continues flying on the next turn. If a plane falls into the lake, it sinks out of sight and is eliminated elim-inated from the race. And here is where the decision has to be made. A player may choose to fly safe high above the lake and then spend time losing altitude again, or he may take a desperate chance in an effort to reach a landing field quickly by skimming low over the dangerous lake. A plane landing on one of, the spaces already occupied by another an-other player's machine or on one |