Show f B6— The Herald Journal Logan Utah Saturday April 12 2003 it new blends ‘Primar Spooky movie demons in a new way SHERMANS LAGOON By William SchHfman Associated Pieg Writer “Primal” is a spectacularly beautiful game which almost lives up to the unblushing praise heaped on it by its developers in the months before it was released “Primal” whipped up by Cambridge Studios for Sony's PlayStation 2 tells the story of two rock unlikely cohorts the Jennifer 'Due and an ugly little boulder called Scree Hurled to a dimension known as Oblivion by ' Scree after a demon kidnaps her rock CATHY 250 W0 SIRAPM METAlUC umo me 5AN0ALS: SARONS REMORSE WTH ENOU&H TO FIIEC A suR&e in froouctwttn star-lovi-ng part-dem-on ' MINT WITH TUBE M worn depression ANQ 6ME ME THE STREN&TH TO SET BACK TO WORK! CABBAGE ' —— Onmo review rolling boyfriend Lewis Jen and her lumpy Tonto must explore a vast and eerie empire to find him and solve the riddle that could leave1 die woridin ruins “Primal" is an game that’s the on adventure and a bit heavy light on action Jen is the battler but most of her fights are over almost before they begin and die damage she takes is minimal The combat seems almost an afterthought since it’s rarely a challenge Instead the game depends on letting the tale unfold as the pair explore searching for clues and solving puzzles as they go Jen and Scree both are controllable changing characters is as fast as pushing the “select” button Scree does much of the dirty work exploring crumbling palaces and ruins and turning to stone at die least provocation Switch to Jen for combat or to help solve puzzles The game is set up so the character you’re not controlling will often — but not always — follow the other For instance in one scene Scree who can climb stone walls clambers down same to avoid being washed away by a rushing river You then have to switch to Jen and control her along a narrow ledge to achieve the same end When they reunite switch back to Scree and the adventure continues Jen also has the ability to morph to one of the four races which inhabit Oblivion and take on their characteristics — thj power to control time super strength swimming and special attack modes There is an excellent map of the four realms and central hub which is easily summoned complete with guide posts which tell you where to go next It’s crucial to the game's main reason for being — figuring out your next stop arid how to get there The game also offers a feature which should be required by law — you can save at almost any point action-adventu-re BEETLE BAILEY HAGAR THE HORRIBLE PEANUTS i‘m glad to see that you've decided AFTER ALL THERE'S MORE to sw TO UFE THAN SITTING IN A FRENCH CAFE DRINKING ROOT BEER ALL NIGHT HOME FOR A CHANGE A AP Photo In “Primal ' Jen and her ugly sidekick ney though Scree Jour- a dimension called “Oblivion' “Primal” spends a lot of time in cut scenes — the introductory screed seems to last for hours — but the scenes are acceptable because of the excellent voice acting Graphics get an A This is one amazing dazzling game to look aL Excellent details textures and light shading abound Hie characters move smoothly and look great Sound gets another A From the gorgeous strains of the Prague Philharmonic Orchestra to rock tracks from a band called 16 Vblt this is a great game to listen to The main actors are both from television shows — Hudson Leick of “Zena: Warrior Princess” and Andreas of “Babylon 5” — and they do a fantastic job Control gets a B Camera angles are the culprit pulling the rating down hoe along with the fairly simple combat sequences Also“Pri-mal- ” doesn’t allow you to interact with your environment as a free agent you can only do what the game wants you to ' That said “Primal" gets a B It’s lovely to look at delightful to listen to and often as spooky as Stephen King at his best Horror fans and gainers who like to explore! not just fight the same battles over and ova Kat-sul- as will love it Primal” U rated M forage? 17 and older Sons of Boar Lake A novel by Douglas D Alder take notice MOTHER GOOSE AND GRIMM The congregation sang with varying degrees of gusto all relieved to stand some familiar FOX TROT a CAN I HELP TOW? THIS COMK BOOK YOU toU ME IS DEFECTIVE ft WHAT'S WRONB WITH IT? COPtCS WEENCS SHOULDN'T SELL MEEH ELEPHANTS SUPER POWER iS IBS AMAZM6 SURELY CONCSl SEE YOU MEMORY YET HE USES THE SAFC SORT oF 6AMMA WEAPON ON BRIAR RAM THAT FAILED So M6ERABLY M ISSUE 2U MC YEARS AGO v REAL LIFE ADVENTURES CLOSE TO HOME or the Grossbeig family the preliminaries occupied the whole first hour They had come to hear J Golden Kimball but there were other speakers and musical numbers that had to be completed fust The boys became fidgety Finally came a “rest song” The people stood and stretched The children welcomed relief The organ soon engulfedlhe rustling with a measure of “High On The Mountain Top” reminding all of the familiar tune Alan whispered “I need a drink” Harriet shook ha head a firm “No” Peter refused to stand up Instead he turned the pages of the hymnbook that some compatriot teenager had defaced by penciling witticisms to the titles of the hymns He poked Everett inducing him to laugh along as they read: “High on a Mountain Top" (That’s where I’d like to be right now) “Have I Done Any Good?” (My mom doesn’t think so) “Come Ye Thankful People Come” (La’s go on a hike) “Do What is Right” (or you will ga it from Dad)' “Now the Day is Over” (Finally) “Rise Up Ye Men of God” (Ladies stay peated) Harriet was embarrassed Hank refused to Franz Kafka wrote “All human errors are impatience a premature breaking off of methodical procedure an apparent fencing-i- n of what is at issue ” apparently ' That's a good thing for bridge playprs to bear in mind There is a natural reaction impatiently to charge forward Suppress it! There are no jxizes fa speed Now that you have been forewarned how would you plan the play in this contract? West cashes the club ace then shifts to hearts East winning with the king and trying to cash the ace The bidding was chaotic with no one sure who could make what North's overcall showed at least 5 in spades and diamonds the unbid suits five-spa- two-no-tru- looked at houMB aN over buHNs om la Juot io convonioiit for Boto'a commute thatiMoouldirtiMlatiL See tomorrow's Herald Journal for the next install- ment of this story Win at bridge By Phillip Alder W with all four verses some accustomed to wait out the songs sparing their neighbors a monotone J Golden Kimball strode to the podium and looked them all ova intently He began with a moment for relief “I see lads here whose minds drift in this room whose eyes scan the patterns on the ceiling while old men drone on here a the pulpit Well young people that is all right Just look up there and figure out what the ship builder James Collins did when he built that ceiling with all those wood patterns Can you figure out how the squares match how the diagonal lines run in pairs? You study it up there and imagine that the ceiling is a huge sailing vessel turned upside down for that is what it is Then come up and show me your drawing” Junior looked at the ceiling intently seeing how to match ihe patterns Peter sighed and sank down on the bench his feet reaching clear through to the next row Harriet pulled at him to prevent his feet from hitting the folks in front of them 5-- de Should East despite the vulis playing toouickly nerability have bid six hearts? I lean toward the affirmative North side but maybe you disagree A A K 10 8 7 To make the contract you V j 2 A J 7 6 3 must guess the diamond suit 5 cash The odds table says to East the ace and king But don’t act West 5 2 4 4 4 — much as prematurely gd V A K 8 V 7 4 3 9 6 Q information as possible before 4 9 Q 10 8 committing yourself 4 3 8 6 9 KJ 4 AQ After trumping the second ' South heart ruff a club in the 4 QJ 9 63 dummy draw trumps ending V 10 in hand and ruff your last K 5 4 2 club in the dummy Hoe you 10 7 2 learn that East started with Dealer East one spade and seven clubs He Vulnerable: must have least four hearts fa his jump to game iri that East North West South suit So you know that he has 14 most one diamond Play a 4 V Pass 2NT If4 diamond to your king then Pass Pass 5 V 4 4 Pass Pass 54 lead a diamond to dummy’s fail jack claiming when the A Opening lead: finesse wins By far the most common mistake made by my students 4 ' 4 a East-We- st a 4 |