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Show T1DDLEDYWINKS FAD. A Great Game That is All the Rage in Fashionable Society This Season. SALT LAKE HAS IT SURE The Ladies Are in Love With it and the Pastime is Popular East and West. A brief item in Tub Times the other day stated that some Salt Lake ladies gave a "Tiddledy Winks" party. As the new game is the fashionable fad in society this winter a reporter obtained tho following points respecting it. Indeed In-deed the pastime is a veritable cra.e in the east and all social affairs are considered con-sidered dull and lifeless unlessTiddlody Winks is introduced. It is a very simple game, easily learned, and yet requires suilici uu skill to make it interesting. There are many reasons why it should be the ruling winter game. New features are being added to increase the complications and consequently the skill required. One of these features is a miniature tenuis court, but the original "Tiddledy Winks" will be found sutliciently entertaining. en-tertaining. The complications can come Inter. One. two, three'r or foupcrsons may play the gajne. It is all the more pleasing pleas-ing when the players are divided into partners. It is necessary to have a table, covered with cloth. A round table is probably the best, as it enables the players to arrange themselves more comfortably. The implements are tiddledies, winks, a w ink pot and counters. A tiddledy is a thin disc of bone or ivory and about the size of a twenty-five cent piece. A w ink is a disc of the same material but smaller, being about the size of a ten-cent piece. A wink-pot is a little wooden vessel, like a tiny bucket, w ith an opening the size of a silver dollar, and about an inch deep. There are littlo pads, somewhat rpsombling the "cheating rags" urchins use in playing marbles. The idea is to press on the wink with tho tiddledy and make it jump into the wink-pot. The tiddledies are of various colors, with winks of corresponding cor-responding hues. The pads aro of colored col-ored silk and as pretty as taste may suggest. The counters are of colored preised pasteboard. When the players are ready to begin each takes a tiddledy nnd six winks, and the counters are equally divided among them. Then each contributes an agreed upon number of counters to a pool, which is placed in charge of one of the players. Tho wink pot is placed in the middle of the table. The object is to jump as many w inks into the pot as possible. F.ach plays in turn to the left, the one to lead being decided de-cided by lot. Tho player places his or her pad" at any distance from the wink pot and jumps six winks one after another, an-other, paying no attention to those which fail to go into the pot. The winks lie tlat on tho pad, and the player play-er holding the tiddledy by the thumb and lirst two tiugcrs "presses with its edge upon the wink and as the tiddledy slips it causes the wink to jump. The best result is produced by resting ths tiddledy on the center of the wink and draw ing it back under slight pressure. A little practice .will enable a player to-jump to-jump a wink a distance of several feet and a foot or more in the air. For each wink landed in the wink-pot the player receives one counter from the pool. If ho sends four or more winks into the pot in succession he makes a "run" and receives one extra counter from the pool for each wink over three put iu on a run. If he jumps six winks into the pot in siiceession he makes a "sweep" and receives, besides tho counters taken from the pool, one from each opponent. All counters received, except one for each wink put into the wink pot. should be kept separately, so as to tally the winks jumped into the pot. If a player fails on six jumps to land a single wink in the pot, he pays two counters to the pool. After each player has jumped his six winks, then the first player takes any wink lying outside tho pot, places it where ho pleases and maKes it jump. If it goes in, he tries another. As soon as he fails, the player next to the left proceeds pro-ceeds in the same manner. So the game goes on until all the winks have been jumped into the pot. The player putting the largest number ol wiuks into tne wuiK-poi in one turn takes one half the counters remaining in the pool, the remaining half going to the player having put the greatest number num-ber of winks in the pot. A tie is decided de-cided by the two contestants jumping six winks each, the ono winning that lands the most of them. The counters may be given any value agreed upon, as in poker, orif the game is purely for fun, the player having the greatest number of counters when the last wink is landed iu the pot of course wins. The game enables ladies w ith long, tapering fingers to display them to the best advantage. |