| Show fun in an echo game there Is scared v an tiling thing in e that exerts the fascination over every one alike that does an acho and coin mon as it may become there IA 13 at al ways a feeling of about it that holds holda na its with mith a charm of course i a all I 1 now that hit it la Is the die reflect reflection loil of sound bound from some object as the side of a house or a rock or a hill but often wo me cannot tell how far wa tile he object Is that cau causes it here is a way A ay to tell eye every ry time find and wl wi it a little care you may aa al timing the echo become quite empett in reckoning the distance lI holding a watch match in 3 sour our hand shout s single sellable able as ho or ila ha and count tile the number of seconds aiom the time sou ou shout about until the sound cornea comes back to aou ou now boand travels at about the late of 1125 feet a second so BO the he number of seconds that elapse multiplied by 1125 will give the distance in feet trav traveled clEd ly by the voice in going to the object and d an back to sou caan and one half of that number will mill be the number of feet am away ay that the object la is of course the object may be only a few bundled feet away in which caso case the sound will conic come buck back in loss less than a second but aou ou may determine the distance nevertheless by calling it again a as you hear bear the echo not before or after it but juit with mith it with a little practice aou ou can do this replat the call ten or twelve times ting tile the seconds df between the first call and the last echo sup pose for example that the time Is seven seconds and that you called calle it the salable Bl sl lible lable ten times then that ech echo 0 took seven tenths of a second and the distance found in ili the same way may as before la is about feet having amused with the mathematics of an echo you oa may find fand diversion in it as a game an ani number can play one being chosen to tell a story the other players have names given to them that will be mentioned in the story etory and the storyteller must not forget to call each one of them once or twice it if ho he calls it a name once the bearer of it must echo it twice it if he calls it twice in succession the bearer must echo it only once the story should be so interesting that the will forget to echo cello their names or echo them the wrong number of times limes and then they must pay par a forfeit A bright boy or alil might tell a good stoby of a shipwreck giving the players such name as ship captain mate passengers masts maats sails wind wave rocks sailors lifeboats etc it if it Is about a wolf hunt the name should be hunter gun powder bullets dogs cave tree grasp gras etc with a good storyteller the game would be very amusing |