OCR Text |
Show Hr A Few Forfeits. a During the long evenings many young r' folk will derive amusement from playing games of forfeits. The penance should 4 be Bomething that either is not easy to ' follow out to the letter that is, has f some catch in it or puts the person in a m conspicuous and amusing light. In all flg ' cases a forfeit should be designed to , amuse the company as a whole, and never to offend the person called upon tc H, pay it. In order to illustrate our idea oi a good forfeit, and also to furnish sug H. gestions to those who enjoy and take I part in such pleasant amusements, we ive .( a few of the forfeits that may be imposed. im-posed. They are old, but none the less I ' excellent for that. Put a newspaper 1 1 upon the floor in such a way that twe I persons can stand upon it and not be f- able to touch each other with their hands, if By putting the paper in a doorway, one- i " half inside and the other outside of the t? room, and closing the door over it, the ! two persons can easily stand upon it and 1 ,' still be beyond each other's reach. The dumb servant is good. Tfee person wIig .j has the forfeit to pay must act out the i answers to the questions put by the mas- ,i ter of the ceremonies f as, How do you make bread ? Ho do you eat soup ? etc. !i This forfeit will cause much merriment I ' if proper questions are asked. Put one j' hand where the other cannot touch it. h One can get out of this difficulty by put ' ! v ting one hand on the elbow of the other arm. Place a pencil on the floor so that L, one cannot jump over it. May be done p by putting it close to the wall of the I room. Put a question that no one can answer with a no I This is not hard ii one thinks to ask, What does yes spoil J These are all good. |